Sessions 17 - 20
Unfortunately we do not have session summaries for these sessions. Our apologies if things get confusing!
Short version: The team makes it to the town and discovers that the Scalebearer has gone missing at the keep in the middle of the lake. The team books passage on a boat and lands on the island, only to find that it possesses a mysterious power. The team (minus Gribble, who elects to stay with the boat man) make their way into the keep.